iOS · Live
WTC Impossible: Cube Runner
A little cube was flung far from home — bring it back, realm by realm, across 1,200 levels.
A little cube was flung far from home. Guide it back across 12 realms and 1,200 hand-tuned levels — one thumb, instant restarts, zero filler.

● Live · Swipe. Jump. Survive.
Live on the App Store
Download WTC Impossible: Cube Runner.
Out now on iPhone.
The problem
Endless runners go stale fast: they loop one mechanic and spike difficulty at random. Level-based platformers often need precision you can't deliver with one thumb. Players want quick runs they can finish in seconds and a real journey to work toward.
Why now
I wanted the pure arcade loop of my childhood without the asset-blender feel — 1,200 hand-tuned levels that ramp honestly, five worlds that each feel different, and one-thumb controls tight enough on 120 Hz that they genuinely feel good.
Why I'm building this
I wanted to prove a free game can respect casual players and completionists at once. Hearts refill on a 30-minute cycle instead of a punishing timer; if you get stuck you can spend gems to continue rather than start over. Skins you can buy. The journey home you have to earn.
— Can Ayan, founder
How it works
Swipe to move, tap to jump
One finger. Swipe lanes, tap to jump, swipe down to duck — instant response on 120 Hz iPhones.
Survive to the goal
Hit each level's distance target and grab coins for the three-star rating. Fail and you lose a heart; continue mid-level for gems.
Unlock skins, worlds & the finale
Spend coins and gems on cosmetics and worlds. Clear all 1,200 levels for the Prism skin, Endless Impossible and a leaderboard spot.
Inside the app

Play
Swipe, jump, duck — bring the cube home.

12 realms
1,200 hand-tuned levels to work through.

Magic world
Five themed worlds, each its own look and music.

Space world
New obstacles unlock the deeper you go.

Winter world
From neon to winter — the journey keeps changing.

Level clear
Three stars a level, skins to unlock.
What it does
1,200 levels across 5 worlds
Neon, Space, Winter, Anime and Magic — each with its own theme, soundtrack and obstacles. Walls, ducks, gaps, arrows and bombs layer in gradually as you go.
Star-based progression
Earn up to three stars a level by collecting every coin. Stars unlock cosmetic skins and track mastery toward the Prism skin and Endless Impossible mode.
Daily missions & streaks
Three rotating daily quests pay out coins and gems on a seven-day streak — with a gem-based saver if you miss a day.
Post-game leaderboards
Clear all 1,200 levels to unlock Endless Impossible — an infinite run on the hardest setting — and two global boards: Normal and Impossible.
Free
ForeverThe complete core experience.
- ✓Full 1,200-level adventure — no gameplay paywall
- ✓Earn skins, worlds and cosmetics by playing
- ✓Daily missions with coin and gem rewards
- ✓Seven-day streak with free login bonuses
- ✓Post-game leaderboards + Endless Impossible mode
- ✓Five hearts that refill every 30 minutes
- ✓Plays with no account — no data collected
Premium
ProFree to play · optional in-app purchases ($0.49–$14.99). Gems and passes speed up play; coins and the Starter Bundle are the headline buys.
- ★Starter Bundle ($3.99): 3,000 coins, 30 gems and the exclusive Founder skin
- ★Coin packs ($0.99–$14.99) — unlock cosmetic skins faster
- ★Gem packs ($0.99–$7.99) — continue mid-level, refill hearts, save a streak
- ★Unlimited Day Pass ($0.99) — remove the hearts limit for 24 hours
- ★Refill Hearts ($0.49) and Crack the Piggy ($2.99) for one-tap convenience
Updates · last few weeks
Jun 10, 2026
release
Live on the App Store
WTC Impossible: Cube Runner is out on iPhone — 12 realms, 1,200 levels, post-game Endless Impossible and global leaderboards. Free to play.
May 28, 2026
feature
Store, onboarding & Sign in with Apple
StoreKit 2 in-app purchases (coin/gem packs, Starter Bundle, Unlimited Day), onboarding and optional Sign in with Apple are in.
May 20, 2026
feature
Power-ups & piggy bank
Mid-level continues, heart refills, and a Piggy Bank that passively banks 20% of earned coins for a later windfall.
Audience & signal
Reflex-action players who grew up on Geometry Dash and Flappy Bird but want real progression — a one-more-run loop with an actual ending.
- ·1,200 hand-tuned levels with a steadily rising difficulty curve
- ·Five themed worlds with distinct music and visuals across 50+ hours
- ·Post-game leaderboards + Endless Impossible convert finishers into repeat players
- ·120 Hz response and 30-minute heart refills remove the friction that kills runner retention